![]() ![]() So, other than being able to see a little better a little sooner, there appears to be no benefit to this function even though a whole button has been dedicated to it. There’s a button specifically mapped to changing your filter… but if you have a new one, Artyom will automatically use it anyway. In another rather pointless gimmick, you have to keep finding filters for your gas mask or your breathing becomes laboured and it becomes harder to see. Similarly, one of the shotgun variants requires you to hit reload three times to fully replenish it from empty. The preference instead is to simply sit there clicking your empty gun as hordes of flying beasts rip your face off. But it seems that “grit” and “realism” translates to “annoying” and “bloody awkward” in post-apocalyptic Russia, where the simple act of automatically changing to a weapon you have bullets for is beyond the realms of common sense. If ammo wasn’t so limited, this might not be a problem. The previous and next buttons are painfully slow to execute, and there’s no easy way to select throwable weapons other than cycling through the rest of your guns. The controls are infuriating, especially when it comes to weapon switching. Please wait while I reload my shotgun painfully slowly, OK? There’s an element of claustrophobia when I’m being bombarded by creatures from all angles during one of the numerous action sequences which pit me and my sweaty gas mask against the mutants. Metro 2033 is pretty, but that seems to be all that’s going for it right now. I’m hoping that since the story was based on the novel of the same name, that this is where it’ll set itself apart from the rest of the pack. Otherwise, it so far seems to be a by-the-numbers FPS, gameplay-wise at least. But at one point I was bombarded with a wife lambasting her drunken husband, another guy trying to get me to have a drink, a father talking to his child, and a shopkeeper touting his wares. Whether that’s to give the impression of a bustling Metro system filled with day-to-day chatter, I’m unsure. ![]() The audio is bizarre - conversations of the frightened survivors build up a suitably grim picture of a population under siege, but for some reason multiple audio tracks play over the top of each other. The guns I’ve picked up so far are weighty to fire, but the feedback from their impact on the creatures leaves something to be desired. Except I didn’t this was a flash forward from the events leading up to that point. I’ve encountered a few enemies (or “Dark Ones”) as the locals seem to call them in typical apocalyptic fashion), but there wasn’t much to them other than pointing and shooting… until I got killed. The colours are vivid, the living areas filled with rich lamplight, and the murk of the outside world is a choking grey and blue. As the attacks by the mutants grow bolder, a soldier named Hunter tasks me to go to the Metro’s main hub and seek help from other survivors.įor a nine-year-old game, Metro 2033 has aged damn well on PC, especially with the display settings cranked up to full. My character, Artyom, didn’t know a world before the bombs. In Moscow, the survivors huddle for shelter in the disused Metro system while the surface is ravaged by mutated creatures who occasionally venture underground to attack any humans they find. Full of high expectations, I picked up a hazmat suit and hit play. But I was in the mood for some apocalyptic FPS action, so it seemed like the ideal opportunity to blast through a wasteland (ahead of ploughing through Last Light at some point in the future). Almost a decade later, I found the enhanced edition on my PC. ![]() Metro 2033 was released to great reviews back in 2010. Only the very best titles will stand up to scrutiny today. Brutal Backlog is a semi-regular feature where JDR team plough through some of the unplayed games on their shelves (both digital and physical), disregarding their age or the technical limitations of their era. ![]()
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